EverQuest 2 and Guild Wars 2 have somewhat of a special relationship in my head, and definitely have similarities as games. They’re both MMOs, sequels to award-winning games, and take place hundreds of years after the original where catastrophes have caused most of the accessible lands to become blocked off. They both simply took the original name and put a 2 on the end as their title despite the regularity of subtitles in the original games, and both have had massive game mechanic changes from the first. Also, they both made/are making significant changes to the MMO genre, for good or bad.
As we learn more about Guild Wars 2 and its immense number of changes from MMO standard conventions and norms, I cannot help but compare the differences between these two games and what an EQ2 player might experience if they decided to start playing GW2. These thoughts aren’t so much a “which is better?” exercise, but more of a “how different are they?” mental exercise, and a way to work out how to describe this to those I know. After a while I realized these thoughts were relatively extensive, so I figured I might as well do some write-ups (because that’s what normal people do, right?).
I’ll be calling these posts “Norrath to Tyria”. Each post will begin with a quick comparison of a feature or aspect of Guild Wars 2 with its EverQuest 2 counterpart (if it exists), links to official information from the developers (ArenaNet, not NCSoft), and then commentary and exploration of these features with an attempt to describe what an EQ2 player would find different. These posts will not be some sort of “vs” comparison to determine which is a better game, the point is to describe what is different and relate it back to existing knowledge a player may have of EverQuest 2 so they can more quickly understand the change should they decide to play Guild Wars 2. Some posts will be short, some will be long. Pictures of both games will be attempted, but no promises.