A couple weekends ago I had the good fortune of being able to play in the first Beta Weekend Event for Guild Wars 2…alongside probably a couple hundred thousand others. As you can see two posts below, I’ve been waiting for this game for quite some time. For about 5 years I’ve been waiting for this game, waiting patiently for my first chance to see how well it held up to the hype for me.
For me, it did not disappoint…mostly.
Simply put, I love this game…despite the bugs. Lots of bugs, some major and some minor. Of course, it’s a beta, so this is expected. Despite a strange underlying feeling from some parts of the community that it should have been nearly release-ready at this point, we were all indeed in there to test and see how the game held up when this many players were active…even if many were purely in there to just play and give impressions. ArenaNet heard our responses loud and clear.
Contrary to what I feel other blog/sites do, I feel that since it’s a beta the major issues should be examined first before impressions. Maybe it’s my background or just knowing that it’s more a beta than a preview. Guild Wars 2 is in the relatively unique position that we’ve had a large insight into their development steps, more than your average player is normally aware. I don’t think many players can really handle seeing game development like this, especially if they already like what they’ve seen. Few outside of development really understand just how much can change and why the devs design the game in certain ways because it’s not immediately apparent to someone from the outside. This is part of the reason why we have NDAs, after all.
Anyway, let’s get started. What were the biggest overall problems with the game itself?
(Warning…one image below may not be 100% safe for work. Please surf responsibly. It’s from a fashion show so it’s not as bad, just be warned)