Very Belated GW2 Beta Weekend Event Report

A couple weekends ago I had the good fortune of being able to play in the first Beta Weekend Event for Guild Wars 2…alongside probably a couple hundred thousand others.  As you can see two posts below, I’ve been waiting for this game for quite some time.  For about 5 years I’ve been waiting for this game, waiting patiently for my first chance to see how well it held up to the hype for me.

For me, it did not disappoint…mostly.

Simply put, I love this game…despite the bugs.  Lots of bugs, some major and some minor.  Of course, it’s a beta, so this is expected.  Despite a strange underlying feeling from some parts of the community that it should have been nearly release-ready at this point, we were all indeed in there to test and see how the game held up when this many players were active…even if many were purely in there to just play and give impressions.  ArenaNet heard our responses loud and clear.

Contrary to what I feel other blog/sites do, I feel that since it’s a beta the major issues should be examined first before impressions.  Maybe it’s my background or just knowing that it’s more a beta than a preview.  Guild Wars 2 is in the relatively unique position that we’ve had a large insight into their development steps, more than your average player is normally aware.  I don’t think many players can really handle seeing game development like this, especially if they already like what they’ve seen.  Few outside of development really understand just how much can change and why the devs design the game in certain ways because it’s not immediately apparent to someone from the outside. This is part of the reason why we have NDAs, after all.

Anyway, let’s get started.  What were the biggest overall problems with the game itself?

(Warning…one image below may not be 100% safe for work.  Please surf responsibly.  It’s from a fashion show so it’s not as bad, just be warned)

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Memories Under Glass: Gaming on the IBM PCjr

My earliest memories of PC gaming began in my grandparents’ house back in the mid to late 80s.  I didn’t really know anything about PCs at the time and they had their IBM PCjr set up in the living room.  We didn’t have a PC at home yet, I don’t think, so traveling 6 hours to visit my grandparents was really the only way at the time to mess with one.  Being a huge Transformers kid at the time, the computer fascinated me…albeit not as much as it would once I learned all about the inner workings later in life.  I have no clue what they normally did with it, but I remember the only thing I cared about at the time was the games.

Now, I’ll be honest, the games on the PCjr were usually nothing special, and most wouldn’t hold up today even if you ignored the obvious differences in graphics and presentation.  They were short little fun things you might find in a flash game nowadays.  That said, I was a very young kid at the time with little experience, so it didn’t take much to make me excited.  Lower standards and all that.  I could stay there and play game after game if I was allowed to do so.  Looking back, it was quite obvious games were Kind Of A Big Deal to me.  First, let’s take a look at the PC itself.

The IBM PCjr in all its splendor…as it were.

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