Memories Under Glass: Medievia

My interest in online worlds and games began quite a long time ago.  I’m not sure which one was the first online game I played, though.  I know I tried out the original Neverwinter Nights on AOL, and for a time we also had Prodigy and I tried out Compuserve.  I spent time somewhere with a crude 4X game (I think) called TradeWars, and I played various games on the GEnie service along with spending time in the RoundTables (RT) there (the precursor to these new-fangled “forums”…the Justice League: GEnie group in the Comics RT in particular was pretty hilarious).

However, the clearest memories I have was a game called Medievia.  It was a text based MUD that my siblings got me into when I was probably around 10-12 (so 1992-1994-ish).  Compared to other MUDs I tried later, it felt like a fully realized world, and introduced many words into my vocabulary like quaff (the only way to drink potions) and formation (a 3×3 grid for your group used to employ a rudimentary form of aggro control and tanking).

First thing you see when you log in

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Memories Under Glass

I just want to go ahead and say this right now: I’ve played a lot of games in my life.

I started playing games way back when I was a really young child, maybe around 5-7 years old (i.e. ~1987-89), with King’s Quest on an IBM PC Jr. and Super Mario Bros on the NES.  In the intervening time many games have come and gone.  Some were highly forgettable, others shaped my perceptions and interests to the point that even today I can look back and remember it fondly.

This category of posts are mainly about those games which affected me in some significant way, either by introducing me to a new type of game, providing some benefit even beyond the game itself, or hits me with nostalgia like a brick.  Some games were fun, but are most remembered because it brings back memories of friends or times in my life.

Essentially these posts will be about my memories of games that affected me, put on display for the world to see, as if they were under glass in a museum display.  To put something under glass essentially means that you recognize its worth and value.  It symbolizes your intent to protect it and remember it, as I am doing by posting them instead of leaving them just in my head.  Therefore, these are my memories under glass.

Stay a while and listen…

Welcome to Always Be Questing.  I generally dislike first posts, and since most of this information should also be in the About page I figure I’ll be brief.

Games have been a part of my life since I was a child.  From the console games starting with Super Mario Bros all the way to present, my life has been shaped in some part by video games.  The medium has always fascinated me with its boundless capacity for creativity, storytelling, and experiences impossible to find in real life.  The potential for games is almost frighteningly high, limited only by the developer code which translates imagination and dreams into a pseudo-reality you can explore.

Like any other art form, games have the power to make you laugh, cry, rage, and piss your pants in fear, yet they can also teach, comfort, and persuade us to be at our best.  Most important for me, it’s fun.  That’s something anyone can get behind.

When I first started actually putting this together I blanked on a name.  Luckily, ScottyD came up with a few names.  Always Be Questing was one of the first ones suggested by him, and it grew on me.  I felt it symbolized the type of games I gravitated towards most of all, games where the player was always on a quest or adventure.  They weren’t simulators, but had a purpose.  Considering the earliest PC game I can remember is King’s Quest, and this blog is essentially my thoughts, experiences, and analyses of games I’ve played, it felt appropriate.  ScottyD will be posting time to time as well.

So here it is.  Hope you enjoy.